KING CHECKMATE wrote:Ok now that i spent a good 4-5 hours playing as a commando in one of my ALT accounts i can give a BETTER feedback on the dropsuit.
Sadly the commando dropsuit does not move as fast as predicted.I thought their sprinting speed went around the 6's. But the 5.5 is REALLY DISAPPOINTING.This means that with a Complex kinetic Catalizer the max speed achieved would be around 6.4,which is not bad, but not optimal so not using a complex armor repairer seems ******** in this case.
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The suit compensates a LOT with the 2 Light weapon. With and Advanced Mass driver and a GEK. Or a GEK + Swarm launchers i could lay havok on enemy units pretty easily. Going games like 18-5 , 20-4 , 15-6 .... (AT Commando Advanced level).
The suit , in order to get any serious attention needs to address certain issues i WILL point out:
-They need a SERIOUS PG + CPU upgrade. Not only your slots are REALLY limited but the suit itself tries to avoid you filling them with proto/complex gear.
-250 armor AND shield does not give the right for the commando to be called ''HEAVY''. In a game where assaults and logis run up to 750 total HP, the 900 the commando could achieve at proto level using ALL their slots for complex plates and shield extenders DOES NOT compensate.
-The speed is too da** slow for it to be called a ''commando''
The drop suit is INDEED fun to play, but its massive hitbox, crimson coloring and slow movement makes you a moving target, that cant even fight back with a HMG nor take out tanks with a Forge Gun.
I ask of CCP to FIX the commando to make it a viable option for players.With 5 simple changes:
1) Either increase the sprinting speed of the suit by 0.4 (its a very good speed for a heavy,and can be upgraded up to 6.7 with a complex kinetic, giving it LOGI level speed) and increase their base armor and shield to 275 OR ;
increase the DEFAULT armor and shield to 325.So that at level 5 passive skills you can rock a solid 812 HP without modules. (making the SENTINELS slower but with 1000 module-less total HP capacity and being able to carry HEAVY weapons.)
Either of these would make the suit A LOT Better.
2)Increase the CPU / PG of the suit so the Poor amount of slots the commando has can be utilized easily by proto/complex gear,modules and weapons.
3) Give them 1 more low powered module. Even with this at PROTO level they would have only 4, the lowest of all dropsuits. (OR give them another equipment slot or a Grenade slot....SOMETHING LOL.)
4)LOWER their scan profile to 50.This would help the commando better at actually being, you know, a commando...(instead of a giant RED dot in every enemy's map.)
5)reduce the price tag on the proto Commando by 20000 ISK approx.
The suit is FUN to play, but it has no space in competitive playing as it is. The idea is good just poorly executed. With this fixes i present to you im sure some people would be willing to try the suit even at the ridiculous price you have them tagged for.
They still differentiate a LOT from HEAVIES with THESE changes:
1/Commandos will be faster but with less HP than the heavies.
2/Heavies can rock Heavy weapons but commandos have 2 light ones.
3/Heavies have grenades (offensive), commandos have equipment ( tactical)
4/Commando suits are more expensive but have reduced scan profile, making them avoid some surprise and unwanted situations.
on other notes CCP, remember to create ANOTHER racial type of commandos, but with a grenade slot instead of a equipment slot. Some people like that ;)
If anyone else hasbeen experimenting with the commandos , any feedback or ideas for fix are welcome....
my 2 cents....
Awesome. Those five fixes are spectacular ideas. As far as #1, i think the first suggestion would be the more appropriate one (i.e. increasing the sprint speed and the base armor and shields to 275). I hope they consider your post my dude.